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- #Stardew valley smapi update game .dll#
- #Stardew valley smapi update game mod#
- #Stardew valley smapi update game mods#
- #Stardew valley smapi update game code#
- #Stardew valley smapi update game free#
This is a broad category - the game may work fine without it or crash, depending how it uses that specific content.
#Stardew valley smapi update game mod#
Content Patcher packs are typically unaffected unless they replace the entire file (in which case see the XNB mod column).
#Stardew valley smapi update game mods#
XNB mods are disproportionately affected, since they replace the entire file.New content files aren't listed, since they won't impact existing mods.This ignores text changes in non-English files for simplicity.Here's a summary of the XNB files which changed in Stardew Valley 1.5.5. In that case you need to explicitly enable assembly bundling in your project file see BundleExtraAssemblies in the mod build package documentation for details.īreaking changes for Content Patcher packs XNB impact Custom assemblies are no longer copied into your mod's folder by default, which may break your mod.
#Stardew valley smapi update game .dll#
dll file manually, note that assembly references are handled differently in. Most mods shouldn't be affected once you update the mod build package. The assembly is now named Stardew Valley on all platforms. Previously the game assembly was Stardew Valley on Windows, and StardewValley on Linux and macOS. It's possible that in the future we'll either figure out how SMAPI can automatically rewrite mods for the compatibility branch, or some modders may port SMAPI and individual mods to the compatibility branch. Every C# mod author would need to manually port two versions of every update of every mod forever, which is prohibitively unfeasible. Having two versions of SMAPI (like we do for Linux/macOS vs Windows compatibility) wouldn't be enough in this case. There are formidable difficulties across all mods in supporting all three variations, 32-bit imposes significant restrictions on what mods can do, and the Steam hardware stats show that ≈99.69% of players have 64-bit. Unfortunately SMAPI only supports the main branch of the game currently. These have identical content for players, but use different frameworks: Stardew Valley 1.5.5 is available in two branches on each OS: the main branch which is installed by default, and an optional compatibility branch for older systems. Game compatibility branch Main article: Modding:Player Guide/Troubleshooting#SMAPI doesn't work with compatibility branch
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#Stardew valley smapi update game code#
You should review all code in your mods that creates/compares paths, check whether it's actually creating/comparing asset names, and if so migrate it to the equivalent methods: That means asset names no longer match path conventions on Windows. Stardew Valley 1.5.5 makes that distinction more important, since MonoGame uses Linux-style separators in asset names on all platforms. For example: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Abigail.xnb. A file path identifies a physical file on the computer.An asset name identifies an asset you can load through a content API like ("asset name").
#Stardew valley smapi update game free#
If you need help, feel free to ask in #making-mods on the Stardew Valley Discord! Any code which checks for Xna can be removed or rewritten.